omar: (Default)

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How am I doing with Omar? Commentary of any kind is always both welcome and highly appreciated. Anon is enabled and IP logging is off, so go nuts.
omar: (avon calling)
All of Omar's memories, however big or small, have this in common: they all seem just a little larger than life, the colors brighter, the people a little smaller than it seems like they should really be, the perspective subtly but distinctly altered to convey that you are, in fact, at the very center of the world. Enjoy that.

((Note: CWs within for drug dealing, murder, gore, references to torture, burns, and self-harm.))

Youngin' )

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Bodymore, Murdaland )

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Omar Coming )

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Houseguest )

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Snitch )

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Self-Flagellation )

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Finish It )

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Crossbow )
omar: (Default)
[Open spam]

[Omar is a roamer. As long as he's not forced to stay in his cabin -- in his cell, comfortable as it may be -- he spends very little time there. He's just as likely to sleep in an empty cabin, or even once or twice in the Enclosure. He keeps bizarre hours, and he keeps them largely to himself.

None of this is new. This is how he's been since he got here the first time. Since his last death toll, though, he's become even more erratic in his efforts to stay unpredictable, and the recent spate of unwarranted brutality has him feeling especially restless. He can be chanced upon at all kinds of odd times and places: at the library early in the morning, in the showers and the laundry room around noon, eating in the dining hall in the late afternoon. In the evening, smoking up on the deck with so many of his fellow passengers, because it's not actually that he's antisocial -- just very, very careful.

Careful enough that he takes data, and so some of the newer passengers may or may not be surprised to glimpse him out of the corner of their eyes every now and again. Maybe even writing something down.]


[Spam for Cold and Dark]

[But there's a predictability even in unpredictability, and he does from time to time spend the night in his cabin, if only to keep up the illusion that he does so much more often. It might take a more careful observer a while to figure out when he's likely to return, but the time comes around eventually.

It's late in the evening, but he's been up for the last 36 hours, and he's tired -- and therefore both baffled and a little annoyed to hear a knock on the door right when he's about to lay his head down.]


Man, who is it?

[Edit: Voice to Ricki, post-Tiffany spam]

You know what? I remember a time this place didn't feel like a cross between a day care and a circus.

[Edit: Spam for Luna, post-pairings announcement]

[Omar's been playing the warden shuffle for a while now. At best, it's been ineffective -- the closest thing he's gotten to a decent temporary warden, in Horatio, got ripped away from him halfway through the month. At worst, it's been disastrous. So he's not inclined to pay much mind to the announcement, not anymore. He goes about his day. Let Luna Lovegood come to him, if she likes.]
omar: (oh i bet it do)
[Video, Private to Chris, Sunday evening]

[Once upon a time, Omar hadn't minded the Barge so much. It's a prison, sure, but one with better food and more fresh air, and he'd actually really liked his warden. He and Leslie had had something of an understanding between them: she respected him by trying not to get too much in his face; he respected her by trying not to seriously hurt anyone that hadn't hurt someone else first. He'd still killed Ladd Russo twice, and she'd still taken steps against him both times, but he hadn't felt like her heart was really in it. At the end of the day, they actually kind of trusted each other.

He realizes now that he let himself get fooled into extending that trust to other wardens, too. Chris D'Amico has been a nightmare for him, pushy and rude and disrespectful and entitled, and while Omar had seen the part of Leslie that had actually wanted to help him, he's seen none of it in Chris.

Which is fine. He's a warden, after all. Omar should have remembered that most people here weren't going to be any different from most people back home: selfish and hungry. He should have remembered that any real prison warden is as much a part of the game as he is.

Time to remind Chris what their roles should really look like.

On Sunday evening Chris gets a series of video messages from Omar's communicator, one after the other, five in all. Each one seems to be filmed in the first-person perspective, at around chest height, like Omar stuck his communicator in his breast pocket and hit record. Each one depicts an attack: Jimmy, Mickey, Letty, Dark, and Arthas. The last one is very nearly current, which is good, because...]


[Open Spam for Level 1]

[...In the wake of escaping Arthas' cabin, Omar may have let the zombies out. Like Anya said: cleanup, aisle 7. Omar darts down the hallway just ahead of the pack, one of Arthas' shining gauntlets underneath his arm.]

((Omar is going to try to GTFO, but feel free to also use this post for general zombies-on-level-1 shenanigans!))

[Video, Public]

[Once Chris picks up his communicator, Omar starts broadcasting his reaction to the network at large. He really can't wait to see what happens.]
omar: (Default)
[Open spam]

[Omar's been content to lay low for his first month or so back. Get his bearings, learn the new lay of the land, find out who the new players are, where to draw his new lines. Now that he has a fairly good idea of where things -- and people -- are, how they're going, he relaxes a little bit on all the surveillance. He stops lurking in hallways and corners and making little notes about things.

Which doesn't mean he stays in his cabin. In fact, he's almost never there. He's fallen right back into old habits: he sleeps in common rooms or empty cabins more often than in his own, sometimes even in the back of the library, if such a place really exists. He doesn't make a routine out of anything, except that after the incident in the chapel he swings by there once every Sunday to check in on things. He never actually goes inside -- just looks the place over and leaves again. He can be found, in short, loitering just about anywhere and at just about any time, looking for all the world like he's lazing on a stoop in the summer.]


[Spam for Dark Mousy]

[...except. Now that Omar's got this new warden, he can't sit completely still. With Barge ennui nipping at his heels, it was getting on time for him to start something, but being paired with Chris gives him a good boost of incentive. If he's going to play a little anyway, he might as well pay Chris back for all the disrespect in the process.

And anyway, it's fun. He turns up at Dark's door early Wednesday morning, knocking lightly. When it opens, he's standing there with what does, in fact, appear to be a newspaper. Omar flashes a broad grin: found you.]


Home delivery.

[Spam for Jimmy Darmody]

[And then another visit, one he's been planning for a while. He waits in the corridor outside Jimmy's cabin, still before breakfast, positioned so that the door hides him when it swings open. As soon as Jimmy steps away from it, Omar slips smoothly up behind him, pressing something solid into the small of his back.]

'Eyo -- you ever do anything for April Fool's Day?
omar: (Default)
[Video]

[It's hard, if not impossible, to tell where Omar is broadcasting from: the only thing in sight is the wall behind him, plain and unadorned and identical to those lining the halls. If anyone happens to be on level seven, they will in fact see him sitting comfortably against the wall nearest the stern common room.]

I been told that I took a wrong turn 'bout two year ago and wound up in that port back there instead of where I meant to be, so I figured a reintroduction might be in order. I'll keep it simple this time -- nothing fancy:

I'm Omar Little. Some of you know me, some of you don't...

[He grins.]

Most of y'all will soon enough.

[Open Spam]

[One of the things that most bothers Omar about the change is finding out how completely the neighborhood, so to speak, has changed. He can live with losing most of his friends and allies, but he really doesn't like not knowing who's taken their place.

The upshot is that pretty much as soon as the port ends he can be found roaming the halls at all hours, just about everywhere he has access to or can get into. He seems casual about it, just out for a stroll here or a late-night snack there, but the particularly observant might note that he's being particularly observant. Every so often, he even takes out a little scratchpad and writes down a note, especially when he sees someone enter or leave a cabin.]


[Spam for Loki]

[And there is one person that he's particularly interested in catching. He didn't want to talk on the phone -- he never wants to talk on the phone -- but he slides into step with him out of nowhere one afternoon, voice low.]

You may not know me, but I surely do know you, Trickster.
omar: (you been so busy being devious...)
[Video]

[A little while into the port, a face that's distantly familiar to very few and new to most pops up on the network, broadcasting from the Livery Stables. He's dark-skinned and dressed in black, but there are a few glimmers about him that stand out in the dim shadows of the stalls: jewelry in his ears and around his neck, the dangerous gleam of his eyes -- and maybe most importantly, the huge poker that he appears to have picked up for a weapon.

Along with the scar that nearly splits his face down the center, there are a few cuts visible on him, but he doesn't seem bothered by these: just a little tense and wary.]


Can't say I much like the look of this here port. Considering the last time, I'm inclined to think that ghosts mean badness. [He gestures with the poker towards the ghostly stablehands.]

Don't get me wrong -- Omar's not turning tail now any more than ever. I'm just saying, though: anyone gets a breath of fresh air, I'd thank y'all to let me know.

[He pauses, then adds, reluctantly:] Anyone else having a problem with they phone? Been trying to get on a private channel for a minute, but I can't get nothing through.

[Spam]

[Omar can be found just about anywhere in the tower during the port, mostly sticking closer to the shadows. He continues to carry the poker until he manages to upgrade to a sword; he'll also be quietly collecting any trinkets that catch his eye or any actual food he comes across. Towards the end of the port, he'll get bored and start helping people through the chess game just to entertain himself... or maybe hindering them just for the fun of it, if he dislikes them enough.]
omar: (that sport with a stick)
So let me just make sure I got this straight: long as it ain't dangerous or nothing, we can ask the Admiral for just about anything for the holidays? For our people, I mean.

'Cause if so, I think Santa gonna be visiting some of y'all.

Dear Admiral: )
omar: (no sugar water run through them veins)
[Public, Voice]

[It's rare for Omar to say anything on the network at all, and rarer still for it to be anything of actual substance. In the wake of the port, though, he can't stay silent. The chatter on his comm is telling him that he was far from the worst offender there, but that doesn't matter: he broke his own rules, the code he's held to since he was just a boy, and that's more unforgivable than murder to him.]

I know we all done a thing or two down in that place, and I know most of us ain't none too proud of any of it.

[That doesn't mean apologizing is easy for him.]

If I... done wrong by you, you let me know. I'll see to making it right.

[Private to Bruce Wayne]

No hard feelings here, man. That were the right way to play it. [Similarly, this is more or less a "thank you".]

[Private to Castiel, after the above]

Little bird tell me you was real busy this port, Castiel.

Spam for Anya )

Spam for Leslie, tw: implied self-injury )
omar: (Default)
[It seems like it's going to be a real easy port at first, despite the landing. A hotel to loot, full of all kinds of things that will enhance Omar's quality of life beyond what Leslie will provide him with -- not to mention enough odds and ends to let him finish his current toothbrush-based project. It's not as good as Risa, but it will do him fine.

That lasts until the voices start. Or one voice, particularly. One he's been badly wanting to hear since he first came on board.

Brandon won't show himself, though. And he says there are others around, ones Omar will want to see almost as badly, but he won't say where. Not until certain conditions are met. After everything Omar put him through, how can he say no to anything Brandon wants? It's not anything he wouldn't have done for him when he was alive, anyway. Not at first.

Brandon wants presents, and Omar plans to shower him with them. A knife from the kitchens will do for now, and if he can find a gun in someone's room, all the better. Then he sets to doing what a thief does best.]

((OOC: So basically Omar is wandering around and has been told to steal anything even remotely valuable. For once, his usual rules are off -- if you fall under the umbrella of "civilian," the hotel/Brandon will tell him you're a criminal, and may even say you're one of the ones he has to get revenge on -- so if you want to be robbed and/or hurt, or just encounter him being loopy as hell and chatting with his dead boyfriend, this is the place.))
omar: (ayo-- lesson here)
Eyyo, Barge -- any of y'all got an extra toothbrush I can borrow? I dropped mine somewhere I ain't all that inclined to try using it again.
omar: (constabulating like y'all)
So just for today, we connected to the outside? [This worries him more than he'd like to let on, with the possibility of the dead dropping in for a chat, but...]

Anyone wanna get a message to Marlo Stanfield for me? Barring that, hey, someone bring me up some lake trout and a pack of Marlboro, I be real grateful.
omar: (Default)
[Who doesn't give a shit? Omar doesn't give a shit. Because he currently looks this.

Still, there's a slightly puzzled look on his honey badger face right now.]


Yo, I'm not really mad or nothing, but when do this thing stop being hungry? I've already gone and taken out half the mess hall and it ain't made much of a dent.

Not to worry y'all, but some of you lookin' real good to me right about now. [Well, it wouldn't be Omar if he didn't get a little trolling in.]

((Replies coming from [personal profile] ohindeed! Because it has my honey badger icon.))
omar: (that sport with a stick)
[Omar's kept his promise, and in the days since his last conversation with Leslie, he's been haunting the library, doing a lot of browsing. For being, well, a riotous gangster-slash-angel of vengeance, he's actually a very good library patron: quiet, polite, keeps mostly to himself.

And finally, he's found a book. He's sitting in the fifth floor common room, next to the shark tank, the book loosely held atop his lap, cover unseen.]


Now Barge, y'all don't know me like my warden do, so maybe y'all don't know that I've got me a real appreciation for the written word. But Leslie Knope want to encourage that in me, I suppose, so she gone and named me co-captain of the new Barge Book Club. Or something like that. I gets to pick the first book, anyway.

So now I'm left with two questions for y'all:

One, who be wanting to join up?

And two, who already got a copy of this? [And now he holds it up: 50 Shades of Grey, by E.L. James.] I hear it get real popular in the future.
omar: (you been so busy being devious...)
[Omar is feeling annoyed, although you wouldn't know it to look at him. He would have thought that killing a man in public after going around with warden credentials, that would be worth a discussion or two. A little notoriety. But unfortunately for Omar's goals, Ladd's murder came right before the port, and the port had pretty much wiped out anything else. For Omar, too, for a couple of days.

But his buddy the marquis de Carabas is awake now, and everything else has blown over, and still no one is saying anything, so he decides it's time to break the ice. He's broadcasting not from his room but from the deck, stretched out comfortably on a deck chair, the camera looking up from his boots.]


So I think it about time I clear up a misconception or two, even if -- [He admits this with a fake-sheepish grin, stretching the knife-slash scar across his face--] I'm the one that caused them in the first place. As y'all probably figured out already, between the dead body on deck and the Admiral's announcement, I ain't no warden. No cop, neither.

My name is Omar Little, and I do hail from Baltimore. And I wasn't lying when I said I took a dealer or two off the street, neither. I stick 'em up, and I dare say I've laid a few out in my time.

Which bring me to my next point. [He puts his legs to either side of the chair and leans forward, steepling his fingers thoughtfully.] And Wardens, this ain't for you, you don't have to listen. [Although he's going to broadcast it to them, anyway, because attention Message.] Now, some of you inmates seem like fine people, if a little misguided. But some of you... you going around all making problems for the people trying to help you, stirring up all this murder and mayhem on citizens. That don't sit right with Omar.

I been hearing a lot of talk about consequences lately, and all, so I just thought I go and put that out there. There be a consequence sitting right here, you feel me? Go ahead and ask Ladd Russo what happen to a man who live like an animal.

[Well, that ought to do something. He leans back again, whistling cheerfully, and ends the broadcast. He'll also be hanging out on the deck for the rest of the afternoon, if anyone wants to bump into him.]

((OH RIGHT PS. So Omar killed Ladd in this thread, but it was all kind of late and got mixed with the port and we never got someone to help actually take him in. Do any wardens want to have done that? He won't have put up even an iota of a fight.))
omar: (omar coming)
[Omar's been laying seriously low since Risa, mostly staying off the communicators, keeping to himself. Friendly to anyone who's spoken to him in person, genial and even more or less polite, just... quiet.

But now, he's decided it's time to make his presence more known. The communicator switches on to show the pool table on level six. A dark-skinned man, marked by the glittering jewels in his ears and the large scar on his face -- like someone took a knife and slashed him from his forehead to his right cheek -- is sitting behind the table, sprawled out comfortably on a chair.]


Evenin', everyone. Thought it about time I introduced myself. My name-- [And this is something he waffled on, thought maybe to lie when he first showed up on Risa... But then he realized that anyone here who would know him, they would already know him.]

My name Omar Little. Any of y'all from down Baltimore way circa 2006 or so, you might already know of me. If not... [And this next part is said with a grin -- like it could be a joke, or maybe not.] ...I'm a new warden up in this piece.

And I got a question or two for y'all, if y'all got answers.
omar: (Default)
User Name/Nick: Juniper
User DW: N/A
AIM/IM: ricinbeens
E-mail: iamthejunipertree at gmail
Other Characters: Mickey Milkovich

Character Name: Omar Little
Series: The Wire
Age: 31 "or thereabout." In canon, Omar's records are extremely poorly kept, but this is the closest estimate.
From When?: His canonpoint is 4x07, "Unto Others," when Omar is attacked in prison. He'll be coming back with his Barge memories intact, though.

Inmate/Warden: Absolutely an inmate. He's a thief and murderer with a big ego and an even bigger lack of remorse. He's got a long redemption ahead, and even then, he'll never be due for wardenhood.

Abilities/Powers: No supernatural abilities. He has a lot of talents (especially in the realm of criminal and survival skills), but they're all human. He's something of a larger-than-life folk legend in canon; this is mostly because of his extremely high pain tolerance and almost psychotically high fear threshold.

Personality: As already mentioned above, Omar is kind of a legendary figure. He's Baltimore's answer to Robin Hood, robbing from the rich (drug dealers) and giving to the poor (anyone he likes more than drug dealers). He's so feared on the street that people will literally shout his name as a warning when they see or hear him coming. Even little kids fear his name, which proves how outsized his reputation is. Even though he would never put his gun on a "citizen," s he puts it, everyone is convinced he's the man to fear... or emulate, for some of them.

Part of what makes Omar so remarkable in the community is his wayward lifestyle. He almost always does as he pleases without fear or concern for what others think. If he wants to rob someone, he does. If he wants to walk down the street with a shotgun, he does. If he wants to sleep with men, he does -- he's openly gay and has never bothered hiding it, despite the abuse he and his boyfriends receive regularly. Very little can actually upset him, and he fears almost nothing, up to and including death. If he dies, he assumes he'll be murdered, and it will have been part of "the game," and therefore more or less fair.

"The game" is one of the most important things to Omar, superseded only by his own personal code. "The game" is how he refers to the drug trade that takes up huge swathes of Baltimore. All drug dealers, the people who support them (including lawyers and dirty cops), and people like Omar who profit off them are part of the game, and the game has its own rules. If someone dies as part of the game, it's within bounds, as long as they die cleanly. Conversely, when Omar's boyfriend Brandon is tortured to death, Omar isn't only angry about the death of his loved one; he's angry because torture isn't part of the game. He even claims that he seeks vengeance to the degree that he does because the rules were broken. This is another important point about Omar: he has his own code that he absolutely sticks to (the most notable item being that he'll never harm anyone who is "a citizen," i.e., not a fellow criminal), and he judges people who don't very harshly. It's also noteworthy that the rules of the game don't always intersect with the rules of Omar's code, but at those times, the code will override the game. For example, he claims that snitching isn't "how the game is played," but he does end up as an informant in revenge for Brandon.

When Omar does get angry, it's a cause for worry. His vengeance, like his code, is absolute. He will lie, cheat, murder, maim, steal, and generally cause every kind of mayhem imaginable until he gets what he wants. To avenge Brandon's death, he baldly commits perjury to get his killer put away for life by claiming to be witness to a completely different murder. In canon after his Barge entry point, he revenges himself on two dealers who manipulated him by stealing an entire shipment of drugs from them and then selling it back to them for millions of dollars. He's both shameless and extremely careful. He'll watch a victim for days and make a careful plan before he does anything, but once he does, there's no telling what he'll do.

So, obviously, it's not quite true that he doesn't care about anything. There are a few people he cares about very deeply, and he thinks of himself in a somewhat patriarchal role to them. He is their protector, and when he fails, he feels that guilt keenly. In recent years this has led him to begin to distance himself from people a little more. Although he was openly very affectionate with Brandon, his lover who was murdered, he's much cooler with his later partners. At the same time, this is also in part because they can't quite live up to Brandon in Omar's mind. Brandon made the ultimate sacrifice for him, was in a way the ultimate code-follower, and no one since has matched that level for Omar (and he in fact dumps his next boyfriend for cracking under torture, as Brandon didn't). He does still care about some people, though; it just takes time and work and a certain spark and fearlessness that most people don't have. He's friendly with many people, even some police, but has extremely few close friendships.

This is all below-surface stuff, though. Outwardly, Omar is a cool-looking guy with a big old scar on his face and a sawed-off, and that's the image he's happy to project to people. He genuinely enjoys his life and has no plans to quit, despite a few brief stabs at retirement. He's chatty, often witty, has a quick tongue and a good sense of humor, and an easygoing attitude that can actually put people at ease... when they don't know who he is. But he takes his Robin Hood role pretty seriously, too, and even in the neighborhoods where the kids fear him, he often tries to put a little back, at least to the people he likes.

Barge Reactions: Omar's easygoing nature made the Barge a less difficult transition for him than it is for some. He showed up in the middle of a port and adjusted pretty much right away by stealing everything in sight and stockpiling a secret cache of weapons under his floor, although this was later confiscated. He then promptly built a mini-crossbow out of melted toothbrushes and rubber bands. He spent a lot of his original Barge time in much same way he did in the real world: being genial and friendly with everyone, getting close to very few, cheerfully trolling all. He kept up his habit of staying random and trying not to stay in the same place for too long, even sleeping in different unoccupied rooms.

That said, there were a few significantly jarring events, all ones in which his own nature was turned against him in some way. For example, at the Overlook Hotel port, he was mind-controlled into hurting innocent people, which was very upsetting to him. During the gangster breach, he was partners and lovers with Ben, and when he returned to the Barge he found himself completely rattled by the depth of feeling his breach-self had for Ben. He'll be able to cope with his return to the Barge when he realizes that most of his friends are long gone, but there will definitely be at least a short mourning period.

Path to Redemption: Omar is never going to be an easy inmate to redeem, chiefly because he honestly feels no remorse for his lifestyle -- except for the way it's harmed the people around him, and this should probably be any warden's plan of attack. Although Omar has many bodies on him, the ones that weigh on his conscience the most are the ones he didn't actually kill himself but was still responsible for -- the accomplices who were killed for being allied with him. At the same time, he fully believes his accomplices are part of "the game" just as much as he is, and while he feels some guilt he also feels they knew their lives were at risk, so this is still not going to be an instant process. The other big thing he'll need to learn, which will be much harder, is a way to satisfy his wild impulses without resorting to mayhem and murder. He's lived his entire life as a criminal, so even if he's willing to change, it might be easier said than done.

History: Omar Devone Little was born in Baltimore in the early 1970s. His father was absent and his mother died when he was still young, leaving him and his brother Anthony to be raised by their extremely strict Christian grandmother, Josephine. Despite being under her wing, Anthony turned to a life of thievery, and Omar soon followed in his brother's footsteps. It was a dangerous life: even before the age of ten Omar was badly wounded in a knife fight, resulting in the characteristic scar across his face that he still carries in adulthood. However, some of Josephine's teachings had made an impact on him, and despite being a thief, he thought of himself as a thief with a code. In one notable episode from his life (in The Wire prequels), his brother and his brother's partner convinced him to help steal $16 from a man at the bus station. The young Omar, only 11 or 12, was so disgusted with this egregious crime (robbing from a man "on his way home from work") that he pulled a gun on Anthony's partner and refused to drop it until they agreed to give the money back.

Despite his chosen lifelong career, Omar had some interest in school, enjoying the lessons on Greek myths and legends as a child, and continuing through high school in a neighborhood where most of his peers had already dropped out. However, it's unclear as to whether he ever graduated. Meanwhile, Anthony and Omar had begun to part ways. Eventually, Anthony was caught in a jewelry heist and attempted suicide rather than jail. The attempt failed, earning him the derisive nickname "No-Heart" Anthony and eventually a long stretch in the pen. Omar, meanwhile, was also in and out of jail over the years, but unlike Anthony was hardened and developed by the experience. In fact, he thrived in at least one stint, picking up a "stable" of younger boyfriends (all consensual, or at least mutually beneficial). He switched career tracks, and at the age of 20 or so began to turn his thieving skills to drug dealers instead. His approach to life, taking it one day at a time, made it possible for him to live this way in an environment where few survive for long. He also developed a low-key but extremely helpful network of fellow criminals through his mentor, a blind ex-gangster named Butchie.

It took nine years for the other shoe to drop, but eventually, it did: after Omar robbed from the kingpin Avon Barksdale, Avon took a hit out on Omar's crew and doubled it when he found out Omar was gay. Omar's henchman Bailey was killed as a result, but more importantly (after all, Bailey was "part of the game"), Omar's lover Brandon was tortured, blinded, and then brutally murdered when he wouldn't give up Omar's whereabouts, and his desecrated body was left in public as a message to Omar. Despairing and looking for vengeance, Omar agreed to help the homicide detectives, McNulty and Greggs, who were investigating Barksdale. Omar claimed to have witnessed Bird, the Barksdale henchman he believed responsible for Brandon's death, murdering an innocent citizen, although he had seen no such thing. Meanwhile, the Omar-Barksdale war raged in the streets: Omar killed a second Barksdale soldier and badly wounded another, and in turn was shot in the shoulder. After bribing another kingpin, Proposition Joe, he got a shot at Barksdale himself, but missed his opportunity. After that shootout, Barksdale's partner Stringer Bell offered Omar a "truce." Sensing it was a trap, though, Omar retreated to New York City.

When it came time to testify, he returned to Baltimore with a new boyfriend Dante in tow, shamelessly perjuring himself on the stand to get Bird put away for life. That taken care of, he resumed his feud with Barksdale, robbing stash after stash with Dante and their female accomplices Tosha and Kimmy. Stringer Bell again intervened, offering another truce and telling Omar that a man named Brother Mouzone was the one who had tortured Brandon. In reality, Mouzone was a hired gun of Avon's that Stringer was looking to get rid of. Omar confronted Mouzone and wounded him, but realizing he wasn't the right man, let him live and returned his attentions to Barksdale and Stringer. However, after Tosha was killed in a shootout, he started to feel extremely guilty -- even wounding himself almost ritualistically as a price for her death -- and contemplated giving up the war. He also helped one of the detectives on her case, Bunk Moreland, as a way of easing his mind.

He gave up the idea of retirement again when some of Stringer's men attacked him and his grandmother on their way to church, breaking the longstanding "Sunday code." Around this time, Mouzone returned and kidnapped Dante, torturing him for Omar's location. Unlike Brandon, Dante gave in. However, when Mouzone found Omar, he offered an alliance: put aside their differences for a crack at killing Stringer Bell. Omar took the offer and the two shot Stringer down together. Soon after, Omar ditched Dante for giving him up, and took up with a new boyfriend Renaldo.

With Stringer dead (and Barksdale imprisoned soon after), the work of robbery became irritatingly easy, and Omar began to grow restless. He opted for a new target: rising kingpin Marlo Stanfield. In revenge for his thefts, Marlo had Omar framed for the murder of an innocent woman (despite Omar's insistence that he had never hurt an innocent) and sent to prison, then promptly took out a five-figure contract on his head. Although Omar had some protection through Butchie's contacts, it wasn't enough, and he was attacked the very first day. In canon, he survives the attempt, but for Barge purposes he believes he was killed.

Sample Journal Entry:

Omar trolls the Barge but good.

Sample RP:

Omar holds up The Code.
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